Three worlds, nine weapons and the skill tree go live.
Hundreds of enemies close in at once. You survive the wave, take what it drops, and decide what to carry into the next one.
Enemies arrive faster than you can clear them. Positioning beats raw damage, and every level up forces a choice between three upgrades.
Every kill feeds the run. Keys are the currency behind weapons, chests and the skill tree, so where you spend them is the real game.
Over twenty weapons across six rarities, easy to unlock and hard to combine. Most players find out the tenth run plays nothing like the first.
Grasslands, Jungle, Frost Forest and Volcano. Each one rewrites what a good build looks like and resets the meta.
Three worlds, nine weapons and the skill tree go live.
Quests and achievements, new chests, titles and a settings menu.
A second world, wave skipping, and daily and weekly leaderboards.
Five weapons in five days, finishing on the Ban Hammer and the Mythical tier.
Party system, anti cheat, and a ninety nine percent cut in network traffic.
A third world with a Yeti boss, slippery floors and stackable difficulty.
Six limited items with their own abilities, unlocked through void keys.
The tree expands, three weapons land, and 12,563 people play at once.
Raid bosses, armor grading with crystals, and three more weapons.
Raid tickets, a grading pity system and a pass across the whole balance sheet.
A fourth world with lava, the Inferno limited set and stacking modifiers.
Five more weapons, the Exotic rarity, and a weapon pool you pick yourself.
people playing Final Swarm at the same moment
Four years of building, one breakout, and roughly two thousand new members joining the group every day. Final Swarm is what happens when a small team keeps shipping.
Twelve updates in twelve weeks, two of them whole weapon weeks. The game people played in June is not the game they play today.
A first session should be simple. The reason to come back has to be built in before launch, not patched in after.
Codes, events and balance changes start in the community. The people playing tonight decide what ships next week.
The next title is in the engine. Details when it is ready.
New worlds, new weapon tiers and events running through the rest of the year.
We are not hiring at the moment. For partnerships, press or anything else, the Discord is the fastest way to reach the team.
Free to play, twenty players to a server, and a new wave starting every few seconds.